Gradius review
Konami’s classic arcade-turned-NES shooter Gradius brought to the table a unique weapon-upgrade system that would be a defining element in every successive Gradius game. It also had a singular art style that filled deep space with abstract robots, volcanoes, and those gigantic Easter Island heads. Through its nostalgia-tickling Virtual Console system, Nintendo has released the NES version of Gradius for the Wii, and it’s a pitch-perfect emulation, right down to the texture flicker. Its structure can also prove to be screamingly difficult, and despite being only six, relatively short levels in length, it’s a serious challenge to get to the end.


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Publisher Ubisoft today announced that it is underway with a
The mastermind behind the experiment wrote: “I outlined a 6 week game plan for myself, the idea being that I would continue ALL normal activity and eating habits, and simply add 30 minutes of Wii Sports to my day. For the past month and a half, I’ve stuck to these guidelines very strictly.”